It’s not every day that nude human models are available for anyone to see and draw, but every Wednesday from 8 to 10 p.m. in the Montgomery Hall Drawing Studio, they are.
Hosted by the Department of Art and Art History, Open Life Model sessions began on Sept. 21 and will continue until the end of the semester. Each week will feature on of the four volunteer models involved in the program.
The program is designed for anyone who is interested in art, with or without prior experience, to “just come, sit and draw for two hours,” said junior and Art History major Chrissy Becker, who will be hosting the sessions this semester.
“The sessions are open for anyone to come draw. I really want everyone to get some drawing experience, I think that’s really important,” said Becker. “And [the participants] don’t even have to draw the model; they can draw anything they want.”
Department of Art and Art History Chair Carrie Patterson organized the event. “The open life model sessions are a chance to draw without instruction,” she said. “Students can decide what gesture the model will hold, what light source is used, what setting to create. It offers students freedom to explore their own drawing skills without the pressure of a professor standing over them.”
Becker was pleased with the turnout of the first session last Wednesday. “We had about 10 people come, which is pretty good for the first night,” she said.
Though the sessions are put on by the art department, everyone is encouraged to come out and give it a try. “If you’re semi-interested in art, it’s a great way to see the human body in a new form,” Becker said. “The sessions are really helpful especially for beginner to intermediate drawers.”
Even though non-majors are encouraged to participate, Patterson explained the importance of the sessions to art students as well. “Students can employ their skills used in class at the open life model sessions,” she said. “Many students at St. Mary’s are interested in narrative art, graphic novels, and stories told with pictures. In order to make something where a figure is represented, you have to know how the human figure moves and how it is constructed.”